Each gnomes has different characteristics that affects the way they react to physics of the environment. For example the left most gnome is well balanced with “normal” weight, resistance, bounce and friction values while the gnome on the right is heavier with a higher bounce value so he’ll gather much more momentum when encountering speed boosts!
More game design! We added many different boosts or powerups to help you get as high a score as possible. There’s some luck but also lots of skill involved as you can time a downward boost that has a short cooldown.
A short blooper reel from various stages of development