I was primarily responsible for the UI design which needed to be rich and thematically appropriate while also being flexible enough to work in different languages. I also contributed general UX recommendations for the gameplay screen and the user flow for the entire experience
I organized the flow of the experience and created visual guides for the team’s reference
(above) Worked with artists to develop a background system for chapter cards that would give each chapter a different visual feel. These assets were designed with a flexible height in mind, since we had to accomodate translations into dozens of languages
(below) A simple loading animation I coded for the Doodle